![]() ![]() These are solid ports, though the visuals are upscaled and interlaced. Several years later it was also ported to the PlayStation 2 on the same disk as the sequel, called Psikyo Shooting Collection Volume 1 (in Japan) by Taito, and 1945 Part I & II The Arcade Game (in Europe) by Play It. They’re both solid ports, with the PlayStation version have a very slight upper hand on a few visual details (the Saturn version lacks transparencies), along with less slowdown. Strikers 1945 was ported to both the PlayStation and Saturn. These were censored in the home versions of the game. The issue arose from the secret endings, all of them being topless pictures of the pilots with some creepy text describing their measurements (you don’t actually see anything). He later appears in Gunbird 2 as an extra character. Upon beating the game, you get to see the pilot of each plane, most of them are females, except the Shinden’s pilot, who is Ayin from another Psikyo shooter, Sengoku Ace. Strikers 1945 also has a somewhat unusual ending. They shine very brightly and then grow dull again, cycling between the two – they’re worth more points when they are shiny, so precise timing is needed to pick them up at the right time and dodge all the bullets filling the screen. Gold bars are found inside destructible buildings or ground-based enemies, and are very common in most levels. The scoring system is partially based on your grades you get at the end and also based on gold bars you pick up. Unless you are in respawn time, colliding at the lowest power level results in the loss of a life. Power ups tend to hover on top of bosses or large enemies, making catching them a pain if most of the screen is filled up. This even applies during respawn time and invincibility. Some of the bosses are randomized too, meaning that multiple playthroughs are required to fight all of them.Īnother strange thing is that when you collide with any enemy, you do not die, but rather power down, which usually results in the loss of an option, which can be crippling. Once on the moon, bosses are no longer transforming robots and change to large, shape shifting crab aliens. The last three levels have The Strikers blasting off into space, landing on the moon, and storming the alien base. There are eight levels, the first five being various locations in Europe in a completely random order. The shadow version charges forward and slices through all enemies in its path. Shinden also has an interesting bomb, where it does a loop, but leaves a shadow version of itself. Shinden’s options are similar to Lightning’s, but when charged, they shoot in a horizontal line, rather than a vertical one. Due to its experimental design, Shinden is very unwieldy, but with its difficulty comes amazing power. Each plane has a unique charge shot and bomb. The Striker planes are varied, coming from all around the world. ![]() In an unexpected turn, veteran Ally and Axis pilots form a group called The Strikers to take down CANY and restore peace to the world. CANY has spread all over the world and uses secret alien technology to try to prolong World War II. The story involves a terrorist organization made up of disgruntled war pilots called CANY. The first in the series, Strikers 1945 introduces lightning fast gameplay, huge bosses that transform into giant robots, and many other conventions the series has been known for. In general, the games look, sound, and feel like the rest of Psikyo’s library – fairly average 2D graphic, acceptable but not particularly memorable soundtracks, and solid action, although nothing really innovative. 19XX grades you at the end of every level, but Strikers will make you wait until the end of the game, awarding medals in time (how fast you defeated the boss), gold (how many gold bricks you picked up from destroyed buildings and enemies), and shoot down (being sure no enemies escaped). There are a few other similarities between the games, namely in grading your performance. You’ll fight battleships, but then said battleships will launch a transforming mecha into the air to further attack. While Capcom’s series is more subtle with the strange historic inaccuracies, Strikers 1945 puts it right up front and makes its alternate history involving aliens and advanced technology take center stage. Both games purport to take place mostly during World War II, but also feature a healthy dose of sci-fi elements. Their flagship series, Strikers 1945, looks suspiciously similar to Capcom’s long running 19XX series. Psikyo was one of the leading shooter companies during the mid-’90s, churning out classics famous for fast gameplay, faster bullets, and dense patterns. ![]()
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